Runtime API
Types
runtime.variable: table
id: string
The ID of the variable.
name: string
The name of the variable.
cloud: boolean
false for normal variables and true for cloud variables.
value: string | number | boolean
The value of the variable.
runtime.list: table
id: string
The ID of the list.
name: string
The name of the list.
items: (string | number | boolean)[]
The items of the list.
runtime.comment: table
id: string
The ID of the comment.
blockId: string?
The ID of the block it is linked to.
content: string
The content of the comment.
x: number
The comment's X position.
y: number
The comment's Y position.
width: number
The comment's width.
height: number
The comment's height.
runtime.broadcast: table
id: string
The ID of the broadcast.
name: string
The name of the broadcast.
runtime.blockField
id: string
The ID of the field.
value: string | number | boolean
The parsed value of the field.
runtime.blockInput
type: "block" | "literal" | "reporter" | "variable"
The type of input.
literalValue: (number | string | boolean)?
The value of the input if the input was a literal.
variableId: string?
The ID of the variable inputed, only present if the type is "variable".
blockId: string?
The ID of the block inputed, only present if the type is "block" | "boolean".
runtime.block: table
id: string
The ID of the block.
opcode: string
The opcode of the block.
next: string
The ID of the next block.
inputs: table<string, runtime.blockInput>
A table representing all of the block's inputs.
fields: table<string, runtime.blockField>
A table representing all of the block's fields.
shadow: boolean
Whether or not the block is a shadow block.
runtime.monitor: table
id: string
The ID of the monitor.
mode: "default" | "large" | "slider" | "list"
What view mode the monitor is currently in.
opcode: string
The block opcode this monitor belongs to.
params: table<string, string>
A table associating names of inputs of the block the monitor belongs to with their values.
sprite: string
NOTE
This field is only present if the target the monitor belongs to is a sprite.
The name of the sprite the monitor belongs to.
value: string | boolean | number
The value of the monitor.
x: integer
The X position of the monitor.
y: integer
The Y position of the monitor.
visible: boolean
Whether or not the monitor is visible.
min: number
The minimum value of the slider.
max: number
The maximum value of the slider.
discrete: boolean
Whether or not the slider snaps to integers.
runtime.costume: table
id: string
The ID of the costume/backdrop.
name: string
The name of the costume/backdrop.
dataFormat: string
The format of the costume/backdrop.
vector: boolean
Whether or not the costume/backdrop is a vector image.
runtime.sound: table
id: string
The ID of the sound.
name: string
The name of the sound.
dataFormat: string
The format of the sound.
sampleRate: integer
The sample rate of the audio file.
sampleCount: integer
The sample count of the audio file.
runtime.target: table
name: string
Name of the target.
id: string
ID of the target.
isStage: boolean
true if the target is the stage, false if it's a sprite.
draggable: boolean?
NOTE
This field is only present on sprites.
true if the target is draggable, false if it is not.
visible: boolean?
NOTE
This field is only present on sprites.
true if the target is visible, false if it's hidden.
isClone: boolean?
NOTE
This field is only present on sprites.
true if the target is a clone, false if it's the original sprite.
currentCostume: integer
The target's current costume/backdrop number.
volume: number
The target's current volume.
x: number?
NOTE
This field is only present on sprites.
The target's current X position.
y: number?
NOTE
This field is only present on sprites.
The target's current Y position.
size: number?
NOTE
This field is only present on sprites.
The target's current Size.
direction: number
NOTE
This field is only present on sprites.
The target's current direction.
layer: number?
NOTE
This field is only present on sprites.
The target's current layer number.
ghostEffect: number
The target's current ghost effect.
brightnessEffect: number
The target's current brightness effect.
colorEffect: number
The target's current color effect.
rotationStyle: ("None" | "All Around" | "Left Right")?
NOTE
This field is only present on sprites.
The target's current rotation style.
variables: table<string, runtime.variable>
A table representing all of the target's variables.
lists: table<string, runtime.list>
A table representing all of the target's lists.
comments: table<string, runtime.comment>
A table representing all of the target's comments, useful for loading configs.
blocks: table<string, runtime.block>
A table representing all of the target's blocks.
costumes: runtime.costume[]
An array of all costumes/backdrops for the target.
sounds: table<string, runtime.sound>
A table of sound's IDs and other data about the sound.
Variables
runtime.broadcasts: table<string, runtime.broadcast>
A table representing all broadcasts.
runtime.monitors: runtime.monitor[]
An array of all monitors, in the order of how they are layered.
runtime.targets: runtime.target[]
An array of all targets.
runtime.username: string
The current username.
Functions
runtime.clone(id: string)
Creates a clone of a specific sprite.
runtime.costumeAsDataUrl(costumeId: string)
Simply gets a costume as a data url.
