Render
Types
render.renderTarget: "screen1" | "screen2"
Simply which screen to draw to, if a device only has one screen, you need to use "screen1".
Functions
render.setColor(target: render.renderTarget, r: number, g: number, b: number)
Sets the color to be used in subsequent operations.
render.drawRect(target: render.renderTarget, x: number, y: number, width: number, height: number)
Draws a rectangle outline at the given position with the given size.
render.fillRect(target: render.renderTarget, x: number, y: number, width: number, height: number)
Draws a filled rectangle at the given position with the given size.
render.drawCircle(target: render.renderTarget, x: number, y: number, radius: number)
Draws a circle outline at the given position with the given radius.
render.fillCircle(target: render.renderTarget, x: number, y: number, radius: number)
Draws a filled circle at the given position with the given radius.
render.drawLine(target: render.renderTarget, x1: number, y1: number, x2: number, y2: number)
Draws a line between two points.
render.drawImage(target: render.renderTarget, x: number, y: number, dataUrl: string)
Draws an image in the form of a data url.
